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"Please, don't insult us! Your so-called 'hypersoldiers' barely rank Tier 7 by our standards!"

~ Arcadius Drax, to Visarion Tokarev.

Introduction

In the context of Alternative Canon military jargon, the term hypersoldier is used to describe a category of elite fighter whose capabilities transcend that of what would be considered a supersoldier.

The word is used almost exclusively in the context of soldiers created by Mechanocratic Russia's Projects Chthonia and Diomedes, having been coined by General Anton Goremykin, the father of the Chthonia programme. However, the term can also apply to their foreign equivalents, such as Fred Harrigan, the Qh'naazi Dynasty's Royal Guards, and - in the Imperium of Sidhae - certain units of the Imperial Guard and the Order of Judicators.

In the MC2, the term supercommando is used in Mecharussia to describe soldiers of similar status, if reduced in capability compared to their AC1 counterparts to comply with that canon's harder limitations.

Capabilities

"Quick enough to catch a bullet."

~ Cohortarch Sidonia Mallus.

A hypersoldier is quickly identified by their vastly superior combat capability compared to the standard grunt - most can handily cut through entire squads like toilet paper in a matter of seconds. A few especially gifted ones can even take on entire armies with minimal or no external support - though these tremendously powerful war machines are as rare as they are mighty. The extreme strength, reflexes and durability for such feats usually comes from highly advanced cybernetic augmentation, though the use of psionic augmentation is not unheard of.

In addition to the terrible destruction these warriors can wreak, the psychological effects of being attacked by what are effectively superheroes can be just as devastating to an opposing army. The military value of hypersoldiers are as obvious to the militaries deploying them as they are to the enemy - one of the few drawbacks of deploying them into battle is that they tend to become subjected to massive retaliatory force. The Commonwealth, for instance, devised the 'Sacrifice Play' protocol in the mid 2130s, in which the sighting of a group of enemy hypersoldiers in battle would be met with a colossal saturation bombardment of the area in which they were sighted - collateral damage being viewed as irrelevant.

Not to mention, the herculean might of a hypersoldier often comes at great cost to the soldiers themselves. The procedures and augmentations required to create and maintain them can be extremely invasive (not to mention expensive). In the Imperium at least, this is the reason why no augmentarium possesses a mirror: the sight of oneself being disassembled during maintenance and/or upgrades causes extreme psychological distress at the soldier's own vulnerability. And in the Mechanocracy, nearly all of Project Chthonia's subjects were taken and experimented upon against their will, with Goremykin and his men often using brutal methods to coerce them into servitude.

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