Frencoverse Wikia
mNo edit summary
Tag: Visual edit
No edit summary
Tag: Visual edit
 
(23 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:MC2 banner.png|thumb|832x832px]]
+
''See also: [[:Category:Maincanon]]''[[File:MC2 banner.png|thumb|832x832px]]
   
 
This is the hub for the Frencoverse's main canon (now in its second, improved iteration). It provides an outline of the canon and links to other information related to it.
 
This is the hub for the Frencoverse's main canon (now in its second, improved iteration). It provides an outline of the canon and links to other information related to it.
Line 6: Line 6:
 
''See also: [[Maincanon Timeline]]''
 
''See also: [[Maincanon Timeline]]''
   
The Maincanon (alternatively, MC or MC2) takes place on an Earth (and wider solar system) which is, after 70 years, still recovering from the most destructive [[Great War|war]] in human history and a decade of [[Nuclear Winter|nuclear winter]]. The fallout - both literal and metaphorical - is unlikely to ever disappear.
+
The Maincanon (alternatively, MC or MC2) takes place on an Earth (and wider solar system) which is, after 70 years, still recovering from the most destructive [[Great War|war]] in human history and over a decade of [[Nuclear Winter|nuclear winter]]. The fallout - both literal and metaphorical - is unlikely to ever disappear.
   
The post-war world is fundamentally changed. After very nearly perishing in the darkness of nuclear winter, civilization has made a steady return - maybe in name only, since the rural land of even the developed nations remains largely untamed - reclaimed much of the Earth. In space, the former colonies on Mars, Ceres and the Moon each went their own way.
+
The post-war world is fundamentally changed. After very nearly perishing in the darkness of nuclear winter, civilization has made a steady return - though a very incomplete one, since the rural land of even the developed nations remains largely untamed - and reclaimed large parts of the Earth. In space, the former colonies on Mars, Ceres and the Moon each went their own way.
   
Mutation is now a common occurence; even formerly-human mutants, such as [[Ghoul|ghouls]] and [[Ork|orks]], are commonplace. Psionics is an infant science; psionic sensitivity is another mutation, though powerful human espers are very rare.
+
Mutation is now a common occurence; even formerly-human [[List of mutants (Maincanon)|mutants]], such as [[Ghoul|ghouls]] and [[Ork|orks]], are commonplace. Psionics is an infant science; psionic sensitivity is another mutation, though powerful human espers are very rare.
   
 
The trauma of the Great War has brought about a total civilizational shift; the old geopolitical order had been erased, and in its place new philosophies and ideals have arisen - even if, for many wastelanders, they are as basic as survival while greater powers fight overhead.
 
The trauma of the Great War has brought about a total civilizational shift; the old geopolitical order had been erased, and in its place new philosophies and ideals have arisen - even if, for many wastelanders, they are as basic as survival while greater powers fight overhead.
Line 17: Line 17:
 
''See also: [[Technology (Maincanon)]]''
 
''See also: [[Technology (Maincanon)]]''
   
Technology and science still advance, but at a dramatically slower pace than they did pre-war; most practical advances have only been improvements on already-existing technology, and equipment which saw service in the Great War is not usually considered to be too obsolete.
+
After a thirty-year gap in scientific development, technology and science still advance, but at a dramatically slower pace than they did pre-war - most practical advances have only been improvements on already-existing technology, and equipment which saw service in the Great War is not usually considered to be too obsolete.
   
 
== The Earth and Solar System ==
 
== The Earth and Solar System ==
Line 35: Line 35:
 
It is controlled in its entirety by [[Luna]], and posesses the highest off-earth population of any body in the solar system.
 
It is controlled in its entirety by [[Luna]], and posesses the highest off-earth population of any body in the solar system.
   
Colonization began in the 1990s, and was primarily done by the US and Europe.
+
Colonization began in the 1980s, primarily by the US and Europe, but also eventually by Russia and (much later) by China.
   
 
==== Mars ====
 
==== Mars ====
 
[[File:Mars.png|thumb|110x110px]]
 
[[File:Mars.png|thumb|110x110px]]
[[Mars]] is the second of two bodie to have been partially terraformed, though not as extensively as the Moon. It does, however, posess far larger bodies of water on its surface.
+
[[Mars]] is the second of two bodies to have been partially terraformed, though not as extensively as the Moon. It does, however, posess far larger bodies of water on its surface.
   
 
Like the Moon, Mars became independent in 2054, but did not form a united front and consequently was re-colonized after the re-emergence of major spacefaring powers.
 
Like the Moon, Mars became independent in 2054, but did not form a united front and consequently was re-colonized after the re-emergence of major spacefaring powers.
Line 47: Line 47:
   
 
=== Factions ===
 
=== Factions ===
  +
''See also: [[Geopolitical situation (Maincanon)]]''
Factions are, roughly, categorized into five "tiers" on the Influence Scale, which correspond to their geopolitical influence and capacity for power projection.
 
  +
 
Factions are, roughly, categorized into "tiers" on the Influence Scale, which correspond to their geopolitical influence and capacity for power projection.
   
 
==== Tier I ====
 
==== Tier I ====
The Tier I powers are the most powerful, possessing not only a grand global presence, but one in the stars as well. Tier One powers are typically imperialist, and are capable of managing many developed colonies across the Solar System. Tier I powers are typically indicated with space fleets, large populations, and wide-ranging influence.
+
The Tier I powers are the most powerful, possessing not only a grand global presence, but one in the stars as well. Tier I powers are typically imperialist, and are capable of managing many developed colonies across the Solar System. Tier I powers are typically indicated with space fleets, large populations, and wide-ranging influence.
   
 
The Tier I powers are:
 
The Tier I powers are:
 
* The [[New Frenco Empire]]
 
* The [[New Frenco Empire]]
* The [[Astral Union of Luna]]
+
* The [[Luna|Astral Union of Luna]]
 
* The [[Mechanocratic Russia|Mechanocracy of Russia]]
 
* The [[Mechanocratic Russia|Mechanocracy of Russia]]
 
* The [[Greater Chinese Republic]]
 
* The [[Greater Chinese Republic]]
* The [[Old Nations]]
 
   
 
==== Tier II ====
 
==== Tier II ====
Line 64: Line 65:
 
The Tier II powers are:
 
The Tier II powers are:
 
* The [[Commonwealth]]
 
* The [[Commonwealth]]
 
* The [[Old Nations]]
 
* [[Austronesia]]
 
* [[Austronesia]]
 
* The [[Pan-Caribbean Sovereignty]]
 
* The [[Pan-Caribbean Sovereignty]]
Line 73: Line 75:
 
The Tier III powers are:
 
The Tier III powers are:
 
* The [[Baltic Union]]
 
* The [[Baltic Union]]
  +
* [[Zapadoslavia]]
* Carpathia
 
 
* Iran
 
* Iran
* Arabia
 
* Delhi
 
* The South Indian Alliance
 
* Maharashtra
 
   
 
==== Tier IV ====
 
==== Tier IV ====
Tiny, completely irrelevant states ("raider" countries, etc). These generally exist as self-recognized states of various flavors, usually existing in unstable areas (such as Central Africa, Siberia, and the rural areas of Australia and North America). Some generally exist only as "factions" against a greater power. Some exist as independent settlements with militaries numbering as low as the dozens. Tier IVs are the weakest on the Influence Scale, and are generally ignored.
+
Tiny, completely irrelevant states ("raider" countries, etc). These generally exist as self-recognized states of various flavors, usually existing in unstable areas (such as Africa, Siberia, the rural areas of Australia and North America, etc etc). Some generally exist only as "factions" against a greater power. Some exist as independent settlements with militaries numbering as low as the dozens. Tier IVs are the weakest on the Influence Scale, and are generally ignored.
   
 
==== Tier V ====
 
==== Tier V ====
 
An obscure classification belonging to obscure groups. Tier Vs are regarded as "influential, but stateless". Tier IVs, depending on their goals, can become Tier Vs if their intent is not to become a state (in the case of statehood, they move up to Tier III once stability parameters are achieved). Vs are some of the hardest to keep track of, and are generally noted for their II (sometimes even I)-tier influence on certain matters.
 
An obscure classification belonging to obscure groups. Tier Vs are regarded as "influential, but stateless". Tier IVs, depending on their goals, can become Tier Vs if their intent is not to become a state (in the case of statehood, they move up to Tier III once stability parameters are achieved). Vs are some of the hardest to keep track of, and are generally noted for their II (sometimes even I)-tier influence on certain matters.
   
  +
Notable Tier V powers include:
=== Populations ===
 
  +
* The [[Nightfall Society]], which operates a global organized crime network and engages in political lobbying
Population numbers, after being reduced to around 20% of their pre-war levels, have generally hovered at a global population of just over 2 billion. Every area of the Earth was not equally impacted; parts of the world which were already struggling with food production suffered more severely.
 
  +
* The [[Knights of Tharsis]], who are a [[Mars|Martian]] revolutionary insurgent group aiming to liberate the planet from Frenkish and Lunar oppression
 
  +
* The ''Frenkish-Lunar Intergovermental Conspiracy'', which consists of high-ranking members of both governments (especially intelligence agencies) and plots to eventually take control of both powers and unify them, bringing about a new faction of its own design.[[Category:Maincanon]]
The New Frenco Empire and Luna have both developed and implemented on technology capable of producing artificial humans on a large scape, while the Mechanocracy bolsters its human population with intelligent robots, and other powers maintain more conventional population growth efforts.
 
[[Category:Maincanon]]
 

Latest revision as of 00:04, 13 December 2018

See also: Category:Maincanon

MC2 banner

This is the hub for the Frencoverse's main canon (now in its second, improved iteration). It provides an outline of the canon and links to other information related to it.

Outline

See also: Maincanon Timeline

The Maincanon (alternatively, MC or MC2) takes place on an Earth (and wider solar system) which is, after 70 years, still recovering from the most destructive war in human history and over a decade of nuclear winter. The fallout - both literal and metaphorical - is unlikely to ever disappear.

The post-war world is fundamentally changed. After very nearly perishing in the darkness of nuclear winter, civilization has made a steady return - though a very incomplete one, since the rural land of even the developed nations remains largely untamed - and reclaimed large parts of the Earth. In space, the former colonies on Mars, Ceres and the Moon each went their own way.

Mutation is now a common occurence; even formerly-human mutants, such as ghouls and orks, are commonplace. Psionics is an infant science; psionic sensitivity is another mutation, though powerful human espers are very rare.

The trauma of the Great War has brought about a total civilizational shift; the old geopolitical order had been erased, and in its place new philosophies and ideals have arisen - even if, for many wastelanders, they are as basic as survival while greater powers fight overhead.

Technology

See also: Technology (Maincanon)

After a thirty-year gap in scientific development, technology and science still advance, but at a dramatically slower pace than they did pre-war - most practical advances have only been improvements on already-existing technology, and equipment which saw service in the Great War is not usually considered to be too obsolete.

The Earth and Solar System

The Solar System

Earth

Earth22

The Earth is the origin of human civilization; though severely damaged, it still boasts a far higher population than any other body in the solar system and is the base of the vast majority of factions.

It is the only body with a surface covered primarily by water and with varying and moderate climates.

The Moon

Moon

The Moon is the first of two bodies to have undergone terraforming. It resembles a white desert and experiences high temperatures.

It is controlled in its entirety by Luna, and posesses the highest off-earth population of any body in the solar system.

Colonization began in the 1980s, primarily by the US and Europe, but also eventually by Russia and (much later) by China.

Mars

Mars

Mars is the second of two bodies to have been partially terraformed, though not as extensively as the Moon. It does, however, posess far larger bodies of water on its surface.

Like the Moon, Mars became independent in 2054, but did not form a united front and consequently was re-colonized after the re-emergence of major spacefaring powers.

Asteroid Belt

Colonies in the asteroid belt exist primarily as mining colonies, usually with small populations. They form no united polity and are controlled by spacefaring powers based in the Earth-Moon system.

Factions

See also: Geopolitical situation (Maincanon)

Factions are, roughly, categorized into "tiers" on the Influence Scale, which correspond to their geopolitical influence and capacity for power projection.

Tier I

The Tier I powers are the most powerful, possessing not only a grand global presence, but one in the stars as well. Tier I powers are typically imperialist, and are capable of managing many developed colonies across the Solar System. Tier I powers are typically indicated with space fleets, large populations, and wide-ranging influence.

The Tier I powers are:

Tier II

Tier II powers are still considered regional (if not somewhat global) powerhouses. Tier II powers might have some imperial influence, but are generally ill-regarded for lack of interplanetary power projection and do not (generally) posess the industrial prowess and population numbers of Tier I powers. "Rising" powers generally occupy this slot.

The Tier II powers are:

  • The Commonwealth
  • The Old Nations
  • Austronesia
  • The Pan-Caribbean Sovereignty
  • Japan

Tier III

Tier III countries generally lack influence of any kind outside of their region. Many don't long for imperial glory and simply want to be left in peace. Due to their weakness and lack of influence, most are either neutral to outside Tier I and II states or seek shelter under the wings of greater powers.

The Tier III powers are:

Tier IV

Tiny, completely irrelevant states ("raider" countries, etc). These generally exist as self-recognized states of various flavors, usually existing in unstable areas (such as Africa, Siberia, the rural areas of Australia and North America, etc etc). Some generally exist only as "factions" against a greater power. Some exist as independent settlements with militaries numbering as low as the dozens. Tier IVs are the weakest on the Influence Scale, and are generally ignored.

Tier V

An obscure classification belonging to obscure groups. Tier Vs are regarded as "influential, but stateless". Tier IVs, depending on their goals, can become Tier Vs if their intent is not to become a state (in the case of statehood, they move up to Tier III once stability parameters are achieved). Vs are some of the hardest to keep track of, and are generally noted for their II (sometimes even I)-tier influence on certain matters.

Notable Tier V powers include:

  • The Nightfall Society, which operates a global organized crime network and engages in political lobbying
  • The Knights of Tharsis, who are a Martian revolutionary insurgent group aiming to liberate the planet from Frenkish and Lunar oppression
  • The Frenkish-Lunar Intergovermental Conspiracy, which consists of high-ranking members of both governments (especially intelligence agencies) and plots to eventually take control of both powers and unify them, bringing about a new faction of its own design.